Agro is a unique RPG with Peggle-like mechanics. 

The game lets you control a team of up to 6 heroes, and launch them to victory against a host of enemies in 5 different worlds.

I was originally involved in designing the RPG systems of Agro, as well as being in charge of sound design. When I became lead game designer at Sidekick, one of my earlier jobs was to rethink and redesign the UX and metagame of Agro, and generally improve its metrics. We eventually decided to freeze the redesign process in favor of newer projects.