In late 2014, a major publisher (soon to be revealed) approached us at Sidekick with an idea for a new IP. Originally, that IP was called "Pet Hunters". Working with the teams at the publisher and SideKick, I designed and directed the original prototype for this game, as well as created the GDD and balance plan for the full scope game.

When we finished the prototype, I left SideKick to pursue new opportunities at TabTale, while the team continued with the full game. We remained in good contact, and I occasionally checked in on the game during its year of development. I'm very excited to finally see it in soft launch.

While I can't take full credit for the amazing work the team has done since, I'm proud to say the core design is still very close to my own.

iOS    Android (soft launch in limited countries)